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1. Announcement:Aegis release - Issues - in EVE Information Portal [original thread]
Not sure if this is a bug, an oversight or just not possible but in FW plexes the "friendly" NPC's are red not teal. Logically they should be teal to someone in the same militia and red to the opposing militia. Perhaps this isn't possible to have ...
- by Justin Perelta - at 2015.07.09 13:14:59
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2. Announcement:Carnyx release - Issues - in EVE Information Portal [original thread]
Justin Perelta wrote: Turrets appear linked but actually are not. Was testing a Merlin with a SSE and blew up 5 of them. Was disappointed with the DPS despite double mag stabs. Then I noticed in the KM's some turrets were dropping full ammo sta...
- by Justin Perelta - at 2015.06.04 14:17:07
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3. Announcement:Carnyx release - Issues - in EVE Information Portal [original thread]
Turrets appear linked but actually are not. Was testing a Merlin with a SSE and blew up 5 of them. Was disappointed with the DPS despite double mag stabs. Then I noticed in the KM's some turrets were dropping full ammo stacks. I bought a 6th Merli...
- by Justin Perelta - at 2015.06.03 07:27:55
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4. Mechanics behind the duration of combat booster side-effects - in Warfare & Tactics [original thread]
Took my testing to SiSi since it was cheaper than burning through Exile for fun. I have no Neurotoxin skills on SiSi so it should be a 20% chance for each side-effect with standard Exile. I take exile and I get explosion radius and tracking penal...
- by Justin Perelta - at 2015.05.06 15:04:30
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5. Mechanics behind the duration of combat booster side-effects - in Warfare & Tactics [original thread]
takedoom wrote: Just get the skills and you will be fine. Which skill do I train that fixes the UI issue where it tells me I have a side-effect that I don't actually have? Which skill affects the duration or duration randomness of the side-e...
- by Justin Perelta - at 2015.04.29 09:15:54
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6. Mechanics behind the duration of combat booster side-effects - in Warfare & Tactics [original thread]
Since I'm pretty certain there is a UI bug I posted it over to Issues, Workarounds & Localization . Justin
- by Justin Perelta - at 2015.04.28 10:14:01
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7. Notification of Combat Booster Side-Effects: Incorrect/Inconsistent - in Issues, Workarounds & Localization [original thread]
I originally posted this in Warfare and Tactics to get some feedback since I wasn't sure if this was a bug, feature or simply unknown mechanics. Seems others have the same issue and I did some testing and proved that the side-effect notification...
- by Justin Perelta - at 2015.04.28 10:09:26
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8. Mechanics behind the duration of combat booster side-effects - in Warfare & Tactics [original thread]
OK, so I did some research and took some screen shots. From this one test it seems to be a combination of side-effects not lasting the full booster duration AND a UI bug showing side-effects that I don't actually have! Since I was testing Exile...
- by Justin Perelta - at 2015.04.27 11:20:35
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9. Mechanics behind the duration of combat booster side-effects - in Warfare & Tactics [original thread]
Plato Forko wrote: next time this happens open your fitting window and "show info" on the mods that are supposed to be affected then you'll see if a penalty is active or not by whether the stat that is supposed to be affected is different from...
- by Justin Perelta - at 2015.04.27 06:48:06
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10. Mechanics behind the duration of combat booster side-effects - in Warfare & Tactics [original thread]
Understood. I suppose I didn't make my point that clear. Every public source I can find on combat boosters states or implies that side-effect duration = booster duration. This clearly is not the case and I was wondering what affects the side-effec...
- by Justin Perelta - at 2015.04.25 07:33:41
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11. Mechanics behind the duration of combat booster side-effects - in Warfare & Tactics [original thread]
I always assumed the side-effects lasted the entire booster duration but I see that they do not and it seems rather random. My last time taking a standard Exile I had three side-effects at the beginning and only one side-effect with 11 minutes rem...
- by Justin Perelta - at 2015.04.24 13:14:22
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12. WTB entrance to 131718 - 1 b - in Want Ads & Trades [original thread]
Pleasure doing business with you. Stand up guy!
- by Justin Perelta - at 2014.09.25 20:19:00
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13. Singularity: Requests for account reactivation - in Test Server Feedback [original thread]
Activate my account please.
- by Justin Perelta - at 2014.07.14 13:20:00
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14. Graphics bug - in Issues, Workarounds & Localization [original thread]
Fixed for me! \o/ (after taking 5 mins to get past the character selection screen). Thanks CCP Snorlax. Justin
- by Justin Perelta - at 2013.11.22 11:41:00
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15. Graphics bug - in Issues, Workarounds & Localization [original thread]
Cleared cache, still have icon corruption: http://gyazo.com/1d09f4259a46246b148e55c383174506 Processor Intel 2nd Gen Core i5 i5-2520M / 2.5 GHz ( 3.2 GHz ) ( Dual-Core ) . RAM installed size 4.0 GB . Operating System Microsoft Windows 7 Prof...
- by Justin Perelta - at 2013.11.21 11:40:00
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16. The mobile depot as base for wormholes? - in Wormholes [original thread]
Lloyd Roses wrote: Since it takes only one minute to activate, you can easily launch it, watch dscan while waiting for it to online, refit / repair / fit probes/cloak / swap subs etc. in no time. It doesn't offer the comyness of a forcefield, b...
- by Justin Perelta - at 2013.11.16 21:51:00
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17. When do we get the deployable tractoring thing? - in Test Server Feedback [original thread]
Michael Harari wrote: Edit: In case its not obvious, I feel these are some particularly overpowered and exploitative uses of the depot, particularly the using it to constantly refit ecm, since jammers being race locked is the main balancing fac...
- by Justin Perelta - at 2013.11.04 15:02:00
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18. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
First off, THANK YOU! Your work is appreciated. But I have an issue with the Mac client not being about to load my previous .XML fitting file. I get the loading ping-pong graphic and it hangs there. Have to do a force quit to exit the app. I'll ...
- by Justin Perelta - at 2013.10.01 10:55:00
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